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Standard Mode vs Basic Mode
PhotoImpact 10 has two work modes, Basic and Standard.
Basic Mode features a simplified workspace with larger buttons
and the most common functions whereas the Standard Mode displays
all of the functions. We will be using the Standard Mode
in this tutorial.
To check your mode, click Workspace on the Menu
Bar. If the Standard Mode is greyed out, that means you are already
in the Standard Mode. If not, click Standard Mode now.
Warning: If
you switch from Standard to Basic Mode, and you have custom settings,
you will lose all your custom settings.
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Let's get started!
Click on File/New/New Image and open a new RGB White canvas with
a width of 300 pixels and a height of 450 pixels.
Select the Path Drawing Tool; Shape - ellipse; Mode 3D Round;
Border 15; Depth 30 and then in the Easy Palette, go to the Materials
Attribute Gallery/Realistic and double click on T2.
Draw an ellipse shape with a width of about 50 pixels and a height
of about 68 pixels. Change to the Transform Perspective Tool,
pull the top part of your ellipse shape outwards and the bottom
part inward to create a more facial looking or upside down egg
shape.
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Draw another ellipse shape with a width of about 70
pixels and a height of about 84 pixels. Click on the Path Edit Tool
and then on Toggle. Pull both the top and the bottom nodes down
a little. This piece is going to formulate the chest of your wooden
figure. When you have a shape similar to mine on the left, then
click on the toggle button to take you out of edit mode. |
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Duplicate the chest shape and resize it to make a
smaller waist shape. Position it as shown on the left here. |
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Draw an ellipse shape with a width of about 62 pixels
and a height of about 43 pixels to fomulate the hips. Position as
shown on the left here. |
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We need to link the head to the rest of the body at
this point so draw an ellipse shape with a width of about 23 pixels
and a height of about 17 pixels to formulate a neck piece. This
piece can be duplicated and used for the many joints we're going
to need later too so start by making two duplications now. Rotate
these two pieces by 90 degrees and position as shoulder joints. |
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Draw an ellipse shape with a width of about 19 pixels
and a height of about 82 pixels....you'll need to duplicate this
piece 7 times and position them as shown to formulate arms and legs.
You will need to use the Transform Perspective Tool to make the
tops of the legs a little wider and also the Transform Resize Tool
to make those tops of the legs slightly longer too. |
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I said earlier that the neck part could be duplicated
and used as joints, so at this point you will need to add joints
at the elbows, wrists, knees and ankles of your wooden figure using
that neck part. |
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We need to make some hands and feet for your wooden
guy now. Guess what? Heeheehee we draw ellipse shapes for them too
LOL. An ellipse shape with a width of about 19 and a height of about
27 should do it for the hands, but you might like to use the Transform
Perspective Tool to pull the top part inward and the bottom part
outward to give it a more teardrop looking shape. Duplicate the
hands and lengthen them a little to make the feet.
All that's left to do now is to add rivets to the joints. These
are merely tiny little circles with a metallic colour. I used
Silver 4 from the Easy Palette's Material Attribute/Metallic gallery
for those but any metal would be suitable.
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Save your little wooden guy to the Easy Pallette and
here's where I leave you. Do you notice that your wooden figure
hasn't been merged at any point during this tutorial? That's so
you can alter his pose to any position you like :-)
Have a go at animating him or perhaps you might like to dress
him...hey it doesn't have to be a him either, it could be a her
LOL. Whatever you do with your little wooden figure....be sure
to have fun!
Oh and before you go, you've just got to check out these animated
versions, done by various people and presented for your viewing
pleasure in the Debisty
Theatre. They're BRILLIANT!!! Thanks for allowing me to
display them here ladies :-)
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